Designing in public, a year on

1 September 2026

A year ago I started posting half-finished work instead of waiting for the polished reveal. The instinct was to keep it private until it was “done”. Turns out done rarely happens, and the messy middle is where most of the useful conversation lives anyway.

What actually changed

The obvious thing people expect is more feedback, faster. That happened, but it wasn’t the useful part. The useful part was that showing rough work forced me to get better at explaining WHY something looked the way it did, instead of just presenting a finished object and hoping it spoke for itself.

Clients read differently too. Seeing a rough pass makes the final one feel earned rather than conjured, and it quietly resets expectations about how much revision is normal. Nobody’s surprised by round three when they’ve seen rounds one and two.

The part nobody warns you about

Posting unfinished work in public also means posting your bad ideas in public. Most of what I share never becomes anything. That’s fine on a good week and genuinely uncomfortable on a bad one, and I don’t think that discomfort ever fully goes away. You just get faster at not attaching your identity to any single post.

Where I’ve landed

I still don’t post everything. Client work stays private until it ships, obviously. But the personal experiments, the type tests, the half-baked systems, those go out roughly when I’d have previously called them “not ready.” The bar for “ready to share” turned out to be much higher than the bar for “actually useful to someone.”

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